Similarly, the issue here is not Intel punting processing to the CPU when the GPU is overloaded, but the fact that they do so by detecting the name of the benchmark rather than by monitoring the GPU loading and dynamically switching between hardware and software so that it would work on any application. The line you shouldn't cross - and which I don't believe we ever did - was to render something other than what the developer intended, for example by detecting a shader used by a benchmark and replacing it with one that looked similar but didn't do as much work. So it's quite possible to need to detect individual games or applications in order to work around retarded coding which cripples performance on your hardware. We had to detect the game and disable our hardware support, so that we would fall back to software and run the retarded code much faster in that instance there were places in the game where, far from a measly 15%, we'd literally be going from seconds per frame to numerous frames per second. Rather than configuring said feature once as they should have done, retarded developer repeatedly reconfigured it numerous times in the course of a single video frame, which required us to reconfigure the hardware every time - slow as heck over an AGP bus - whereas other card manufacturer just had to execute a few CPU instructions. One particular example which springs to mind - I won't mention the developer or the game - was an engine which used a feature which we supported in hardware but a certain other card manufacturer whose cards they used performed in software. We routinely had to implement workarounds for individual games to make them run properly on our cards.
I used to work for a video card manufacturer and game and video developers often did totally retarded things which just happened to work on the cards they developed on but made the software run like crap on ours.
PC gamers can go ahead and download this DRM-free version of Carmageddon TDR 20.It's really hard to get 15% better performance without doing something underhanded unless your previous drivers were beta quality. GOG and Stainless Games are currently offering Carmageddon TDR 2000 for free for the next 480 hours.
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